Dr Jeremy Gow

Jeremy Gow

Lecturer

School of Electronic Engineering and Computer Science
Queen Mary University of London

Research

Computational Creativity, AI in Games

Interests

Jeremy Gow is a game AI researcher with a focus on computational game design, exploring ways in which AI can help us understand players and games, enhance the game development process, and contribute to the creation of game content. He has been a lecturer at EECS and a member of the Queen Mary Game AI group since 2018. He has a background in artificial intelligence and human-computer interaction research, and a PhD in AI from the University of Edinburgh.

Publications

solid heart iconPublications of specific relevance to the Centre for Multimodal AI

2024

bullet iconPlaying NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
Jeurissen D, Perez-Liebana D, Gow J, Çakmak D and Kwan J
2024 IEEE Conference on Games (CoG). vol. 00, 1-8.  
08-08-2024
bullet iconExperiments in Motivating Exploratory Agents
Khaleque B, Cook M and Gow J
Proceedings of the 19th International Conference on the Foundations of Digital Games., 1-8.  
21-05-2024

2023

Relevant PublicationDesigning for Playfulness in Human-AI Authoring Tools
Liapis A, Guckelsberger C, Zhu J, Harteveld C, Kriglstein S, Denisova A, Gow J and Preuss M
Proceedings of the 18th International Conference on the Foundations of Digital Games., 1-4.  
12-04-2023
Relevant PublicationAn Ecosystem Framework for the Meta in Esport Games
Thaicharoen S, Gow J and Drachen A
Journal of Electronic Gaming and Esports, Human Kinetics vol. 1 (1) 
01-01-2023

2021

Relevant PublicationStudent-Initiated Action Advising via Advice Novelty
Ilhan E, Gow J and Perez D
Ieee Transactions On Games 
22-09-2021
bullet iconAdversarial Behaviour Debugging in a Two Button Fighting Game
John N and Gow J
2021 IEEE Conference on Games (CoG). vol. 00, 01-08.  
20-08-2021
Relevant PublicationDanesh: Interactive Tools for Understanding Procedural Content Generators
Cook M, Gow J, Smith G and Colton S
Ieee Transactions On Games, Institute of Electrical and Electronics Engineers (Ieee) vol. 14 (3), 329-338.  
07-05-2021
Relevant PublicationAction advising with advice imitation in deep reinforcement learning
Ilhan E, Gow J and Perez-Liebana D
Autonomous Agents and Multiagent Systems. vol. 2, 629-637.  
01-01-2021
Relevant PublicationLearning on a Budget via Teacher Imitation
Ilhan E, Gow J and Perez-Liebana D
IEEE Conference on Games. vol. 2021-August 
01-01-2021

2020

bullet iconHow Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Hesketh J, Deterding S and Gow J
DiGRA 2020 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere
01-01-2020

2019

Relevant PublicationTeaching on a Budget in Multi-Agent Deep Reinforcement Learning
İlhan E, Gow J and Perez-Liebana D
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.  
23-08-2019
bullet iconGeneral Analytical Techniques For Parameter-Based Procedural Content Generators
Cook M, Colton S, Gow J and Smith G
2019 IEEE Conference on Games (CoG). vol. 00, 1-8.  
23-08-2019
bullet iconWhy is debugging video game AI hard?
John N, Gow J and Cairns P
2019 AISB Convention., 20-24.  
01-01-2019

2017

bullet iconPredicting Player Experience without the Player.
Guckelsberger C, Salge C, Gow J and Cairns P
Proceedings of the Annual Symposium on Computer-Human Interaction in Play., 305-315.  
15-10-2017
bullet iconMixed-Initiative Creative Interfaces
Deterding S, Hook J, Fiebrink R, Gillies M, Gow J, Akten M, Smith G, Liapis A and Compton K
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems., 628-635.  
06-05-2017

2016

Relevant PublicationThe ANGELINA Videogame Design System—Part II
Cook M, Colton S and Gow J
Ieee Transactions On Computational Intelligence and Ai in Games vol. 9 (3), 254-266.  
28-03-2016
bullet iconThe ANGELINA Videogame Design SystemPart I
Cook M, Colton S and Gow J
Ieee Transactions On Games, Institute of Electrical and Electronics Engineers (Ieee) vol. 9 (2), 192-203.  
09-03-2016
bullet iconAutomated Fictional Ideation via Knowledge Base Manipulation
Llano MT, Colton S, Hepworth R and Gow J
Cognitive Computation vol. 8 (2), 153-174.  
11-01-2016
bullet iconTowards the Automatic Optimisation of Procedural Content Generators
Cook M, Gow J and Colton S
2016 IEEE Conference on Computational Intelligence and Games (CIG)., 1-8.  
01-01-2016
bullet iconWhat if a fish got drunk? Exploring the plausibility of machine-generated fictions
Llano MT, Guckelsberger C, Hepworth R, Gow J, Corneli J and Colton S
Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016., 213-220.  
01-01-2016
bullet iconSemi-Automated Design Space Exploration for Formal Modelling
Grov G, Ireland A, Llano MT, Kovacs P, Colton S and Gow J
Lecture Notes in Computer Science. vol. 9675, 282-289.  
01-01-2016

2014

bullet iconToward the Adaptive Generation of Bespoke Game Content
Browne C, Colton S, Cook M, Gow J and Baumgarten R
In Handbook of Digital Games 17-61.  
07-04-2014
bullet iconToward the Adaptive Generation of Bespoke Game Content
Browne C, Colton S, Cook M, Gow J and Baumgarten R
In Handbook of Digital Games, Wiley 15-61.  
07-03-2014
bullet iconBaseline methods for automated fictional ideation
Llano MT, Hepworth R, Colton S, Gow J, Charnley J, Lavrač N, Žnidaršič M, Perovšek M, Granroth-Wilding M and Clark S
Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014
01-01-2014
bullet iconAutomating game design in three dimensions
Cook M, Colton S and Gow J
AISB 2014 - 50th Annual Convention of the AISB
01-01-2014
bullet iconAutomating fictional ideation using conceptnet
Llano MT, Hepworth R, Colton S, Charnley J and Gow J
AISB 2014 - 50th Annual Convention of the AISB
01-01-2014

2013

bullet iconUsing theory formation techniques for the invention of fictional concepts
Cavallo F, Pease A, Gow J and Colton S
Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013., 176-183.  
01-01-2013
bullet iconNobody's a critic: On the evaluation of creative code generators - A case study in videogame design
Cook M, Colton S and Gow J
Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013., 123-130.  
01-01-2013
bullet iconMechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design
Cook M, Colton S, Raad A and Gow J
Lecture Notes in Computer Science. vol. 7835, 284-293.  
01-01-2013

2012

bullet iconMining rules from player experience and activity data
Gow J, Colton S, Cairns P and Miller P
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012., 148-153.  
01-12-2012
bullet iconUnsupervised Modeling of Player Style with LDA
Gow J, Baumgarten R, Cairns P, Colton S and Miller P
Ieee Transactions On Games, Institute of Electrical and Electronics Engineers (Ieee) vol. 4 (3), 152-166.  
16-08-2012
bullet iconInitial Results from Co-operative Co-evolution for Automated Platformer Design
Cook M, Colton S and Gow J
Lecture Notes in Computer Science. vol. 7248, 194-203.  
01-01-2012

2011

bullet iconIntroduction to special issue: Video games as research instruments
Calvillo-Gámez E, Gow J and Cairns P
Entertainment Computing, Elsevier vol. 2 (1), 1-2.  
01-01-2011

2010

bullet iconExperiments in objet trouvé browsing
Colton S, Gow J, Torres P and Cairns P
Proceedings of the International Conference on Computational Creativity, ICCC-10., 238-247.  
01-12-2010
bullet iconVideo games as research instruments
Gámez EHC, Cairns P, Gow J, Back J and Capstick E
CHI '10 Extended Abstracts on Human Factors in Computing Systems., 4493-4496.  
10-04-2010
bullet iconCapturing Player Experience with Post-Game Commentaries
Gow J, Cairns P, Colton S, Miller P and Baumgarten R
3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010)
06-04-2010

2009

bullet iconTowards the automatic invention of simple mixed reality games
Baumgarten R, Nika M, Gow J and Colton S
Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009., 53-58.  
01-12-2009
bullet iconCognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior
Warwick C, Rimmer J, Blandford A, Gow J and Buchanan G
Journal of The Association For Information Science and Technology, Wiley vol. 60 (12), 2402-2415.  
07-08-2009
bullet iconDocumentation and the users of digital resources in the humanities
Warwick C, Galina I, Rimmer J, Terras M, Blandford A, Gow J and Buchanan G
Journal of Documentation, Emerald vol. 65 (1), 33-57.  
16-01-2009

2008

bullet iconAn examination of the physical and the digital qualities of humanities research
Rimmer J, Warwick C, Blandford A, Gow J and Buchanan G
Information Processing & Management, Elsevier vol. 44 (3), 1374-1392.  
01-05-2008
bullet iconSpecial issue on digital libraries in the context of users’ broader activities
Gow J, Blandford A and Cunningham SJ
Information Processing & Management, Elsevier vol. 44 (2), 556-557.  
01-03-2008
bullet iconThe PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work
Blandford A, Adams A, Attfield S, Buchanan G, Gow J, Makri S, Rimmer J and Warwick C
Information Processing & Management, Elsevier vol. 44 (1), 4-21.  
01-01-2008
bullet iconApplying Graph Theory to Interaction Design
Thimbleby H and Gow J
Lecture Notes in Computer Science. vol. 4940, 501-519.  
01-01-2008

2007

bullet iconRepresenting aggregate works in the digital library
Buchanan G, Gow J, Blandford A, Rimmer J and Warwick C
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries., 247-256.  
18-06-2007
bullet iconIntegrating Searching and Authoring in Mizar
Cairns P and Gow J
Journal of Automated Reasoning, Springer Nature vol. 39 (2), 141-160.  
01-06-2007
bullet iconCreators, Composers and Consumers: Experiences of Designing a Digital Library
Blandford A, Gow J, Buchanan G, Warwick C and Rimmer J
Lecture Notes in Computer Science. vol. 4662, 239-242.  
01-01-2007

2006

bullet iconA library or just another information resource? A case study of users' mental models of traditional and digital libraries
Makri S, Blandford A, Gow J, Rimmer J, Warwick C and Buchanan G
Journal of The Association For Information Science and Technology, Wiley vol. 58 (3), 433-445.  
27-12-2006
bullet iconDigital Libraries in the Context of Users' Broader Activities
Blandford A and Gow J
D-Lib Magazine. vol. 12 (7/8) 
01-07-2006
bullet iconConstructing Induction Rules for Deductive Synthesis Proofs
Bundy A, Dixon L, Gow J and Fleuriot J
Electronic Notes in Theoretical Computer Science. vol. 153 (1), 3-21.  
01-03-2006
bullet iconLiterate Proving: Presenting and Documenting Formal Proofs
Cairns P and Gow J
Lecture Notes in Computer Science. vol. 3863, 159-173.  
01-01-2006
bullet iconRepresenting Aggregate Works in the Digital Library
Buchanan G, Gow J, Blandford A, Rimmer J and Warwick C
Lecture Notes in Computer Science. vol. 4172, 532-535.  
01-01-2006
bullet iconAutomatic Critiques of Interface Modes
Gow J, Thimbleby H and Cairns P
Lecture Notes in Computer Science. vol. 3941, 201-212.  
01-01-2006

2004

bullet iconUsing and Parsing the Mizar Language
Cairns P and Gow J
Electronic Notes in Theoretical Computer Science. vol. 93, 60-69.  
01-02-2004
bullet iconComputer algebra in interface design research
Thimbleby H and Gow J
Proceedings of the 9th international conference on Intelligent user interfaces., 366-367.  
13-01-2004

2003

bullet iconOn Dynamically Presenting a Topology Course
Cairns P, Gow J and Collins P
Annals of Mathematics and Artificial Intelligence. vol. 38 (1-3), 91-104.  
01-05-2003
bullet iconA Theoretical Analysis of Hierarchical Proofs
Cairns P and Gow J
Lecture Notes in Computer Science, Springer Nature vol. 2594, 175-187.  
01-01-2003

1999

bullet iconExtensions to the Estimation Calculus
Gow J, Bundy A and Green I
Lecture Notes in Computer Science. vol. 1705, 258-272.  
01-01-1999

Grants

solid heart iconGrants of specific relevance to the Centre for Multimodal AI
solid heart iconIGGI2: Intelligent Games and Game Intelligence - CDT Phase 2
Simon Lucas, Laurissa Tokarchuk, Diego Perez-Liebana, Jeremy Gow, Simon Colton and Peter Cowling
£3,004,935 EPSRC Engineering and Physical Sciences Research Council
01-10-2019 - 30-09-2027